Preprint / Version 1

THE CONSUMERS BEHAVIOR TOWARDS ONLINE GAMING (DOTA 2) IN MALAYSIA

##article.authors##

  • RIA ANDANI NASUTION INTI International University

Keywords:

consumers behaviour, online gaming (DOTA 2), game’s graphic quality, game’s level of challenges, Income, Twitch, Tournament, Theory of Reasoned Action (TRA)

Additional Files

Posted

2022-06-13

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